Every model, sound, texture, and map is generated procedurally in the
browser with Three.js — no game engine, no art files, no copyrighted IP.
⚔️Real RTS Loop
Gather, build, tech up, raise an army, and crush the enemy's seat of power. Worker harassment and expansion matter.
🧠Reactive AI
An opponent that manages workers, follows build orders, scouts, defends, and escalates into coordinated attack waves.
🌫️Fog of War
Persistent discovery with real-time visibility, minimap intel, and neutral guardians watching the obelisks.
🗺️Six Living Biomes
River valley, cedar stands, basalt highlands, Nephilim wasteland, Watcher ruins, sacred foothills — each with its own mood sky.
🎬Cinematic Presentation
Opening flyover, faction intro cards, bloom-lit sacred fire, storm-lightning skies, and an end-game camera over the ruins.
🏛️Distinct Factions
Detailed, readable unit silhouettes; buildings that rise on scaffolds and burn as they fall; counter-based combat.